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SAKSITH - Game Designer

  • Writer: manbeam3
    manbeam3
  • Oct 18, 2024
  • 1 min read

Updated: Mar 11





SAKSITH is a 2D simulation game where you tattoo customers' backs, drawing inspiration from Thai folklore. Originally created during the Thailand Horror Jam 2024, it was later expanded into SAKSITH: Sigil Story, which went on to win first place at the Thai Idea Jam during the Thailand Game Festival 2024.


In a world where monsters from your folklore are like pests, Hunters are needed to exterminate those monsters for the safety of mankind. You are a freshly graduated arcane tattoo master. Your job is to fill those hunters' bare skin with your magical tattoo of their choice.


SAKSITH | Unity

SOFTWARE: Unity

TEAM SIZE; 4

DEVELOPMENT TIME: 1 weeks [Game Jam]

PLATFORM: PC

AVERAGE PLAYTIME: 5-10 Minutes

YEAR: 2024

GENRE: 2D / Simulation


DOWNLOAD LINK



This game was developed during the Thailand Horror Jam 2024, with Thai folklore as its central theme. We combined traditional Thai arcane tattoos with a fantasy-inspired setting, resulting in SAKSITH.

Design Process

Gameplay Design

  • Designed the core gameplay mechanics, including tattoo template placement and drawing mechanics.

  • Created a user interface design optimized for the limited time frame of the game jam.

  • Designed unique resistances for each folklore monsters.

Narrative

  • Wrote detailed descriptions for each folklore monster in the codex.

Programming

  • Implemented a custom audio manager with an efficient pooling system to optimize performance.



End Result Gameplay [Game jam]



Retrospective

Challenges

  • Limited time frame due to the nature of a game jam, combined with daily life constraints that further reduced available development time.

  • Communication difficulties caused by time zone differences between designers, developers, and artists, making coordination more challenging.

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